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Wesley Derstine

Wesley Derstine

→ Unity Developer, Illustrator, Sound Designer

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Category Archives: VR

Immersion Challenges: Solving Unity Synthesis without Clipping for ‘The Jump’

Posted bywderstineMay 31, 2021November 29, 2025Posted inAudio, DSP, Evel Knievel, Synthesis, Unity, VRLeave a comment on Immersion Challenges: Solving Unity Synthesis without Clipping for ‘The Jump’

Immersion Challenges: Simulated Bike Engine Vibrations for ‘The Jump’

I hope everyone is having a Happy Memorial Day! 🇺🇸

Posted bywderstineMay 31, 2021November 29, 2025Posted inAudio, DSP, Evel Knievel, Synthesis, Unity, VRLeave a comment on Immersion Challenges: Simulated Bike Engine Vibrations for ‘The Jump’

Immersion Challenges: Panning Audio for Evel Knievel Museum’s ‘The Jump’

Posted bywderstineMay 24, 2021November 29, 2025Posted inAudio, Evel Knievel, Unity, VRLeave a comment on Immersion Challenges: Panning Audio for Evel Knievel Museum’s ‘The Jump’

Immersion Challenges: How I Made a ‘Cinematic Timeline’, Before Unity’s ‘Timeline’ Existed

Posted bywderstineMay 22, 2021November 29, 2025Posted inAudio, Evel Knievel, Unity, VRLeave a comment on Immersion Challenges: How I Made a ‘Cinematic Timeline’, Before Unity’s ‘Timeline’ Existed
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