Designing Sound for Grosery: Integration

One thing I’ve been thinking about—and hinted towards it in my last post—is ear fatigue. It’s real, and it can sneak up on players. Too much repetition or overly dominant sounds can make someone tired of playing, even if the mechanics are solid. The challenge is balancing realism (your character is always moving, after all)Continue reading “Designing Sound for Grosery: Integration”