One thing I’ve been thinking about—and hinted towards it in my last post—is ear fatigue. It’s real, and it can sneak up on players. Too much repetition or overly dominant sounds can make someone tired of playing, even if the mechanics are solid. The challenge is balancing realism (your character is always moving, after all)Continue reading “Designing Sound for Grosery: Integration”
Tag Archives: video-games
Designing Sound for Grosery: SFX
In Grosery, the scrubby brush character picks up and loses soap as you play, so it goes from bone‑dry to all sudsy. That change isn’t just visual — you’ll hear it too. Sound is one of the ways you’ll know how much soap you’ve got, and for me it’s also a chance to really digContinue reading “Designing Sound for Grosery: SFX”
