Dev Log

Gather ’round! 🔥🪕

Let me tell you stories full of challenges overcome and regrets to be undone as I dive into my favorite (or not-so-favorite) features of each of my projects.


Designing Sound for Grosery: Integration

One thing I’ve been thinking about—and hinted towards it in my last post—is ear fatigue. It’s real, and it can sneak up on players. Too much repetition or overly dominant sounds can make someone tired of playing, even if the mechanics are solid. The challenge is balancing realism (your character is always moving, after all)…

Designing Sound for Grosery: SFX

In Grosery, the scrubby brush character picks up and loses soap as you play, so it goes from bone‑dry to all sudsy. That change isn’t just visual — you’ll hear it too. Sound is one of the ways you’ll know how much soap you’ve got, and for me it’s also a chance to really dig…

Project: Grosery

I’m wanting to announce– in very informal way– a project that’s been brewing in the back of my mind for a long while. I’ve been making some headway on it recently and it’s gotten me excited enough to make a blog post. As the title suggests it will thematically surround grocery stores which has always…


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