In Grosery, the scrubby brush character picks up and loses soap as you play, so it goes from bone‑dry to all sudsy. That change isn’t just visual — you’ll hear it too. Sound is one of the ways you’ll know how much soap you’ve got, and for me it’s also a chance to really digContinue reading “Designing Sound for Grosery: SFX”
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Project: Grosery
I’m wanting to announce– in very informal way– a project that’s been brewing in the back of my mind for a long while. I’ve been making some headway on it recently and it’s gotten me excited enough to make a blog post. As the title suggests it will thematically surround grocery stores which has alwaysContinue reading “Project: Grosery”
