My Roles:
Sound Design, Sound Implementation/Systems, Materials/Shaders, Particle Effects Implementation/Systems

A WIP internal project intended to be a base product for churning out clones of this experience for clients who wish to have a similar product with reduced cost. Complete with mini games that all work within the browser allowing users access on different platforms. I developed the audio and audio implementation systems utilizing Inheritance and listener patterns and lookup tables for randomization, material based sfx, and location based ambiences prioritizing minimal sound cost, developed animated shaders and implemented material based particle effects with reusable systems for instantiation.
